Sinister Song

Project Overview


Software Used: Unreal Engine 5.1, GAIA Terrain Maker, Maya, Megascans

Team Size: 12

Genre: UE5 Cinematic

Synopsis: Two Knights Return from a journey. Only to be lured by an eerie and melodic song. When one Knight disappears, the other goes to investigate

Accomplishments:

  • Developed a cinematic shot sequence using Unreal Sequence Tools

  • Designed and implemented, lighting, environment art, visual code, animations, and dialogue through scripting

Timeframe: This project was completed over a course of 2 1/2 months. This project utilizes blueprint scripting with all environmental scripting being done by myself and the player combat element coming from the "Dynamic Combat” asset pack.

Storyboard & Drafting: 7 days (~10 hours)
Whiteboxing & Environment Art: 2-week timeframe (~ 40 hours)
Lighting: 1 Week time frame (~20 hours)
Sequencer and Shot Development: (10 Hours)

“A Sinister Song Cinematic”
(Animation in Progress)

Other Projects

  • A Shady Situation

    Quest Design and Blockout level

  • Hermea

    3D Speedrunner Platformer

  • From Khaos To Kalm

    3rd Person RPG Level