Sinister Song
Project Overview
Software Used: Unreal Engine 5.1, GAIA Terrain Maker, Maya, Megascans
Team Size: 12
Genre: UE5 Cinematic
Synopsis: Two Knights Return from a journey. Only to be lured by an eerie and melodic song. When one Knight disappears, the other goes to investigate
Accomplishments:
Developed a cinematic shot sequence using Unreal Sequence Tools
Designed and implemented, lighting, environment art, visual code, animations, and dialogue through scripting
Timeframe: This project was completed over a course of 2 1/2 months. This project utilizes blueprint scripting with all environmental scripting being done by myself and the player combat element coming from the "Dynamic Combat” asset pack.
Storyboard & Drafting: 7 days (~10 hours)
Whiteboxing & Environment Art: 2-week timeframe (~ 40 hours)
Lighting: 1 Week time frame (~20 hours)
Sequencer and Shot Development: (10 Hours)
“A Sinister Song Cinematic”
(Animation in Progress)
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