Professional Skills
- Layout and Map Design
- Gameplay & UI Scripting
- Mission Design & Development
- Blockout and Whiteboxing
Scrum Mastery Certification
- Proxy Modeling
- Gameplay Scripting
- 3D Lighting & Optimization
- Design Documentation
- Spreadsheet and Workflow Tracking
- Playtesting & Iterative Review
Software Proficiencies
Game Dev Experience
EA - Tiburon | Game Designer
Madden Franchise | Frostbite | August 2023 - Present
- Implement code for scripted sequences in Madden's "Superstar" narrative mode
- Collaborate with artists, programmers, and producers to create content that seamlessly inserts itself into the Frostbite engine utilizing multiple proprietary software
- Create and implement mission content for players to engage with. Improving and iterating on this content with feedback from QV teams
- Utilize Scripting to optimize sequences, mission content, and UI elements for quality and optimal functionality
- Track, catalog, and squash reported bugs utilizing Agile Jira Software
Lead Level Designer | Studio Impasse
Hermea | UE4 | December 2021 - August 2022
- Coordinated the development of 4 levels from conceptualization to completion & supervised the development of 3 levels by other designers
- Facilitated the development of mechanics, gameplay, scope, and narrative
- Created playable levels using assets provided by art team
- Drafted Design Documents to indicate challenges and gameplay mechanics introduced in each level and environment
- Used blueprints to create challenges that accommodate a variety of playstyles players can use to get from the start to the end.
- Created Proxy assets in Maya to communicate with the art team to better design and flesh out level environments
Technical Level Designer | Mass Virtual
VR XR Development Studio | Unity Engine | December 2022 - February 2023
- Drafted step-by-step processes in-game engine to properly convey tutorials and learning modules for real-world applicability
- Produced documentation for storyboard and component elements to create a clear and streamlined roadmap for in-engine development
- Performed on-site visitations nationwide to capture accurate data for module application
- Engaged in user feedback and test sessions to ensure high-quality and accurate instructional courses for operations
EA - Tiburon | Content Designer
Madden Franchise | Frostbite | February 2023 - August 2023
- Scripted & developed High Fidelity sequences in Madden's Superstar mode
- Collaborated with artists, programmers, and producers to create content utilizing the Frostbite engine and other proprietary software
- Created & implemented objective content Followed by iteration based on feedback From QV and other Designer Collaborations
- Utilized scripting to optimize sequences & objective content for quality functionality
- Tracked, cataloged, and squashed reported bugs that were tracked through the Agile Jira Software
Other Professional Experience
Kai Lin Art | Curator & Manager
- Curated eight unique exhibition productions and Installations featuring artists of various styles that unite in a tasteful and enriching collection
- Produced online content & digital market transactions by streamlining a Quickbooks shopping system
- Produced "virtual placement" content during Covid lockdowns by creating digital art environments to represent real life curations in Photoshop
- Designed Interior artistic implementation by actively working with clients and artists represented by the gallery
ATL Film Productions | Grip
Atlanta, GA | August 2019 - August 2021
- Grip for set lighting on various productions across the Metro Atlanta Area such as Stranger Things, Raising Dion, and The Valet
- Contributed to productions from pre-pro to final wrap in various environments both exterior and interior
Metro Atlanta, GA | January 2020 - July 2021
Education
University of Central Florida
Florida Interactive Entertainment Academy
M.S. - Interactive Entertainment - Production Track
Graduated December 2022
Belmont University
B.S. - Entertainment Industry Studies - Minor in Business
August 2014 - May 2018