Professional Skills
Layout and Map Design
Gameplay & UI Scripting
Mission Design & Development
Blockout and Whiteboxing
Scrum Mastery Certification
Proxy Modeling
Gameplay Scripting
3D Lighting & Optimization
Design Documentation
Spreadsheet and Workflow Tracking
Playtesting & Iterative Review
Software Proficiencies
Game Dev Experience
Designed and implemented presentation systems, camera logic, and broadcast overlays for Madden NFL’s cinematic and UI frameworks.
Developed the quest system powering Madden’s Superstar Mode, serving as the critical path for player progression.
Spearheaded design and technical initiatives for dynamic questlines and adaptive objective systems that evolve with player performance.
Collaborated with engineers, artists, and producers to integrate widget and UI logic into Frostbite’s cinematic tools, enhancing broadcast authenticity and emotional resonance.
Led cross-functional meetings to align systemic design, production priorities, and creative direction across multiple disciplines.
EA - Tiburon | Game Designer
AAA Sports Title | Frostbite Engine | Aug 2023 - Present
Studio Impasse | Lead Level Designer
Hermea | UE4 | December 2021 - August 2022
- Coordinated the development of 4 levels from conceptualization to completion & supervised the development of 3 levels by other designers
- Facilitated the development of mechanics, gameplay, scope, and narrative
- Created playable levels using assets provided by art team
- Drafted Design Documents to indicate challenges and gameplay mechanics introduced in each level and environment
- Used blueprints to create challenges that accommodate a variety of playstyles players can use to get from the start to the end.
- Created Proxy assets in Maya to communicate with the art team to better design and flesh out level environments
Mass Virtual | Technical Level Designer
VR XR Development Studio | Unity Engine | December 2022 - February 2023
- Drafted step-by-step processes in-game engine to properly convey tutorials and learning modules for real-world applicability
- Produced documentation for storyboard and component elements to create a clear and streamlined roadmap for in-engine development
- Performed on-site visitations nationwide to capture accurate data for module application
- Engaged in user feedback and test sessions to ensure high-quality and accurate instructional courses for operations
EA - Tiburon (via Magnit) | Content Designer
Madden Franchise | Frostbite | Feb 2023 - Aug 2023
Scripted high-fidelity narrative sequences and objective-based gameplay content for Madden’s Superstar Mode.
Improved player immersion through branching objectives and dynamic triggers, ensuring smooth pacing and reward flow.
Partnered with engineers and artists to refine content pipelines and maintain design consistency across narrative experiences.
Managed bug reports and iteration cycles using Agile Jira workflows, balancing design quality and production efficiency.
Other Professional Experience
Kai Lin Art | Curator & Art Manager
- Curated eight unique exhibition productions and Installations featuring artists of various styles that unite in a tasteful and enriching collection
- Produced online content & digital market transactions by streamlining a Quickbooks shopping system
- Produced "virtual placement" content during Covid lockdowns by creating digital art environments to represent real life curations in Photoshop
- Designed Interior artistic implementation by actively working with clients and artists represented by the gallery
ATL Film Productions | Film Production
Atlanta, GA | August 2019 - August 2021
- Grip for set lighting on various productions across the Metro Atlanta Area such as Stranger Things, Raising Dion, and The Valet
- Contributed to productions from pre-pro to final wrap in various environments both exterior and interior
Metro Atlanta, GA | January 2020 - July 2021
Education
University of Central Florida
Florida Interactive Entertainment Academy
M.S. - Interactive Entertainment - Production Track
Graduated December 2022
Belmont University
B.S. - Entertainment Industry Studies - Minor in Business
August 2014 - May 2018

