Professional Skills

- Layout and Map Design

- Gameplay & UI Scripting

- Mission Design & Development

- Blockout and Whiteboxing

Scrum Mastery Certification

- Proxy Modeling

- Gameplay Scripting

- 3D Lighting & Optimization

- Design Documentation

- Spreadsheet and Workflow Tracking

- Playtesting & Iterative Review

Software Proficiencies

Game Dev Experience

EA - Tiburon | Game Designer

Madden Franchise | Frostbite | August 2023 - Present

- Implement code for scripted sequences in Madden's "Superstar" narrative mode

- Collaborate with artists, programmers, and producers to create content that seamlessly inserts itself into the Frostbite engine utilizing multiple proprietary software

- Create and implement mission content for players to engage with. Improving and iterating on this content with feedback from QV teams

- Utilize Scripting to optimize sequences, mission content, and UI elements for quality and optimal functionality

- Track, catalog, and squash reported bugs utilizing Agile Jira Software

Lead Level Designer | Studio Impasse

Hermea | UE4 | December 2021 - August 2022

- Coordinated the development of 4 levels from conceptualization to completion & supervised the development of 3 levels by other designers

- Facilitated the development of mechanics, gameplay, scope, and narrative

- Created playable levels using assets provided by art team

- Drafted Design Documents to indicate challenges and gameplay mechanics introduced in each level and environment

- Used blueprints to create challenges that accommodate a variety of playstyles players can use to get from the start to the end.

- Created Proxy assets in Maya to communicate with the art team to better design and flesh out level environments

Technical Level Designer | Mass Virtual

VR XR Development Studio | Unity Engine | December 2022 - February 2023

- Drafted step-by-step processes in-game engine to properly convey tutorials and learning modules for real-world applicability

- Produced documentation for storyboard and component elements to create a clear and streamlined roadmap for in-engine development

- Performed on-site visitations nationwide to capture accurate data for module application

- Engaged in user feedback and test sessions to ensure high-quality and accurate instructional courses for operations

EA - Tiburon | Content Designer

Madden Franchise | Frostbite | February 2023 - August 2023

- Scripted & developed High Fidelity sequences in Madden's Superstar mode

- Collaborated with artists, programmers, and producers to create content utilizing the Frostbite engine and other proprietary software

- Created & implemented objective content Followed by iteration based on feedback From QV and other Designer Collaborations

- Utilized scripting to optimize sequences & objective content for quality functionality

- Tracked, cataloged, and squashed reported bugs that were tracked through the Agile Jira Software

Other Professional Experience

Kai Lin Art | Curator & Manager

- Curated eight unique exhibition productions and Installations featuring artists of various styles that unite in a tasteful and enriching collection
- Produced online content & digital market transactions by streamlining a Quickbooks shopping system
- Produced "virtual placement" content during Covid lockdowns by creating digital art environments to represent real life curations in Photoshop
- Designed Interior artistic implementation by actively working with clients and artists represented by the gallery

ATL Film Productions | Grip

Atlanta, GA | August 2019 - August 2021

- Grip for set lighting on various productions across the Metro Atlanta Area such as Stranger Things, Raising Dion, and The Valet

- Contributed to productions from pre-pro to final wrap in various environments both exterior and interior

Metro Atlanta, GA | January 2020 - July 2021

Education

University of Central Florida

Florida Interactive Entertainment Academy

M.S. - Interactive Entertainment - Production Track

Graduated December 2022

Belmont University

B.S. - Entertainment Industry Studies - Minor in Business

August 2014 - May 2018