Resume PDF

Professional Skills

  • Layout and Map Design

  • Gameplay & UI Scripting

  • Mission Design & Development

  • Blockout and Whiteboxing

  • Scrum Mastery Certification

  • Proxy Modeling

  • Gameplay Scripting

  • 3D Lighting & Optimization

  • Design Documentation

  • Spreadsheet and Workflow Tracking

  • Playtesting & Iterative Review

Software Proficiencies

Game Dev Experience

  • Designed and implemented presentation systems, camera logic, and broadcast overlays for Madden NFL’s cinematic and UI frameworks.

  • Developed the quest system powering Madden’s Superstar Mode, serving as the critical path for player progression.

  • Spearheaded design and technical initiatives for dynamic questlines and adaptive objective systems that evolve with player performance.

  • Collaborated with engineers, artists, and producers to integrate widget and UI logic into Frostbite’s cinematic tools, enhancing broadcast authenticity and emotional resonance.

  • Led cross-functional meetings to align systemic design, production priorities, and creative direction across multiple disciplines.

EA - Tiburon | Game Designer

AAA Sports Title | Frostbite Engine | Aug 2023 - Present

Studio Impasse | Lead Level Designer

Hermea | UE4 | December 2021 - August 2022

- Coordinated the development of 4 levels from conceptualization to completion & supervised the development of 3 levels by other designers

- Facilitated the development of mechanics, gameplay, scope, and narrative

- Created playable levels using assets provided by art team

- Drafted Design Documents to indicate challenges and gameplay mechanics introduced in each level and environment

- Used blueprints to create challenges that accommodate a variety of playstyles players can use to get from the start to the end.

- Created Proxy assets in Maya to communicate with the art team to better design and flesh out level environments

Mass Virtual | Technical Level Designer

VR XR Development Studio | Unity Engine | December 2022 - February 2023

- Drafted step-by-step processes in-game engine to properly convey tutorials and learning modules for real-world applicability

- Produced documentation for storyboard and component elements to create a clear and streamlined roadmap for in-engine development

- Performed on-site visitations nationwide to capture accurate data for module application

- Engaged in user feedback and test sessions to ensure high-quality and accurate instructional courses for operations

EA - Tiburon (via Magnit) | Content Designer

Madden Franchise | Frostbite | Feb 2023 - Aug 2023

  • Scripted high-fidelity narrative sequences and objective-based gameplay content for Madden’s Superstar Mode.

  • Improved player immersion through branching objectives and dynamic triggers, ensuring smooth pacing and reward flow.

  • Partnered with engineers and artists to refine content pipelines and maintain design consistency across narrative experiences.

  • Managed bug reports and iteration cycles using Agile Jira workflows, balancing design quality and production efficiency.

Other Professional Experience

Kai Lin Art | Curator & Art Manager

- Curated eight unique exhibition productions and Installations featuring artists of various styles that unite in a tasteful and enriching collection
- Produced online content & digital market transactions by streamlining a Quickbooks shopping system
- Produced "virtual placement" content during Covid lockdowns by creating digital art environments to represent real life curations in Photoshop
- Designed Interior artistic implementation by actively working with clients and artists represented by the gallery

ATL Film Productions | Film Production

Atlanta, GA | August 2019 - August 2021

- Grip for set lighting on various productions across the Metro Atlanta Area such as Stranger Things, Raising Dion, and The Valet

- Contributed to productions from pre-pro to final wrap in various environments both exterior and interior

Metro Atlanta, GA | January 2020 - July 2021

Education

University of Central Florida

Florida Interactive Entertainment Academy

M.S. - Interactive Entertainment - Production Track

Graduated December 2022

Belmont University

B.S. - Entertainment Industry Studies - Minor in Business

August 2014 - May 2018