Madden ‘26

Studio: EA - Tiburon

Platforms: Xbox One | PS5 | PC | Switch 2g

Critical Reception: “Presentation takes a big step up, with primetime games and intense weather dramatically changing the feel of gameday” - Mark Delaney | GameSpot

Skill focus: Behavior Tree Logic, Cinematic & Camera Tracking, UI Data & Scripting

Time spent on project: ~1 year

Engine and tools: Frostbite Engine

Summary of Contributions

I was a designer on Madden’s Presentation Team for Madden ‘26 and currently for Madden ‘27

My specalties oversaw the inclusion of the

I created Behavior Trees for logic flowing from Gameplay into Presentation to fit with logic that made the most sense for the context of the moment.