Madden ‘26
Studio: EA - Tiburon
Platforms: Xbox One | PS5 | PC | Switch 2g
Critical Reception: “Presentation takes a big step up, with primetime games and intense weather dramatically changing the feel of gameday” - Mark Delaney | GameSpot
Skill focus: Behavior Tree Logic, Cinematic & Camera Tracking, UI Data & Scripting
Time spent on project: ~1 year
Engine and tools: Frostbite Engine
Summary of Contributions
I was a designer on Madden’s Presentation Team for Madden ‘26 and currently for Madden ‘27
My specalties oversaw the inclusion of the
I created Behavior Trees for logic flowing from Gameplay into Presentation to fit with logic that made the most sense for the context of the moment.

