I'm Aidan Gorey — a game designer, musician, and lifelong gamer from rural Georgia. I grew up jamming in rock bands, painting between gigs, and grinding through every action RPG I could find. I’ve always chased creative outlets, but games were the one obsession that stuck.
My entry point into games was early — sneaking in time on my sister’s Game Boy to play Zelda: Oracle of Seasons — but my path into game development came through years of working in entertainment. Before joining the industry, I toured as a musician, worked on short films, and built a foundation in visual storytelling and production. That experience taught me the power of timing, composition, and mood — skills I now bring into digital spaces to create gameplay moments that feel authored but never rigid.
I currently design camera systems, broadcast logic, and UI presentation tools at EA Tiburon. I’ve contributed to three shipped titles — two as a Quest & Systems Designer and my most recent as a Presentation Designer. My focus is crafting gameplay moments that feel intentional without feeling scripted: cinematic framing, adaptive UI, and pacing that responds to the player, not the other way around.
Working in games has been everything I hoped for. I’ve developed a deep respect for every discipline involved in making something great, and I’m constantly pushing to level up my skills — whether it’s through design, tech, or just staying curious.
Published Games
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Madden '26
Presentation Systems Designer
EA Tiburon -

Madden 24 + 25
Quest System Designer
EA Tiburon -

Hermea
Level Designer & Scripter
Independent 3D Speedrun Platformer
Levels & Scripting
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"A Shady Situation"
3rd Person Quest Design Level set in the ‘Outer Worlds’
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"From Khaos to Kalm"
3rd Person RPG Project Inspired by FFVII: Remake
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Blueprints & Scripting
Scripts in Unreal Engine
Additional Experience
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Mass Virtual Interactive
Technical Level Designer
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Game Pitches & Design Docs
Game Designs based on
demographics, tones, mechanics and audiences -

A Sinister Song
Environment Art & Sequencer Work

